The Challenge of Scheduling

December 31, 2008

One of the truly difficult things about D&D is the amount of logistical planning involved. I’m not talking about choosing the right kind of dice, or finding the right DM screen, or even what to eat and drink; I refer here to the great task of getting four to six people to meet for four to six hours two to four times a month.

D&D is a time-consuming activity, and is at its best when consumed in mass quantities. Battles can take a while, and there are often deep, intricate story details that must be carefully revealed through nuanced roleplaying and character interaction. This doesn’t take into account the vast amounts of recapping, reminders, joking, ordering of pizza, and other peripheral activities that devour time. It’s hardly worth sitting down at the gaming table if you can’t devote a good four hours or more to slaying dragons, seducing Duchesses, stealing the crown jewels, etc.

As hard as it is for one person to set aside that much time, it’s even harder for five people to do so, especially when they all have to set aside the same block of time on the same day on a regular basis. As such, games are easily and often canceled due to scheduling difficulties. I think one reason that gamers have the reputation of being isolated social outcasts is because socially active people rarely have TIME for a rousing game of D&D- it’s not that they wouldn’t enjoy it, they just can’t get the logistics to work. For that matter, the stereotype of the gamer as perpetually devoid of female companionship makes sense viewed in this light: girlfriends (and wives) require a lot of time and attention, and it’s hard to justify spending six hours rolling dice and making Monty Python jokes with your friends instead of taking her shopping for new shoes (well, it’s hard to justify it to her anyway).

I bring this up because my group, which has traditionally been very reliable in its meetings, now faces an indeterminate hiatus due to a new work schedule for one of our members. Tragic! My efforts to get a side-game going in the interim have been slow and thus far have met with little enthusiasm, but I hope that my persistence (and an increasingly frustrating gaming dry spell) will win my compatriots over.


Kingdoms of Kalamar OR Finally, A Campaign Setting Where I Can B—- Slap The NPCs

October 15, 2008

As I mentioned in my previous post, I’m a pretty hardcore D&D nerd. Not hardcore in an over-the-top sense, mind you, I just loves me my d20s.

For the better part of a decade, my buddy The Ninja and I have been playing D&D with the same group of friends that we met through a player recruitment notice at our Friendly Neighborhood Gaming Store. For all of us, it was our first experience with Kingdoms of Kalamar, a fresh new D&D campaign setting from a non-WotC publisher. It was uncharted territory for all of us, and we took to it like fish to water.

The setting had a couple key selling points for us. Unlike Forgotten Realms, it had a decidedly LOW-magic flavor. Magic items are hard to come by, and clerics are the most common source of magic, not wizards or sorcerers. Admittedly, under the direction of our WEIRDO DM at the time, we took the low-magic thing to extremes; by 3rd level, we had thousands of gold pieces worth of treasure, but no magical goodies to spend it on. Our wizard, so some truly ridiculous houseruling, was required to submit a list of desired spells to the DM each level for his perusal and selection (at one level, all he got was Leomund’s Secure Shelter- not exactly what he had in mind).

Still, the low-magic flavor made every item we came across very special, and as we rotated DMing responsibilities, people took extra care to insure that the party came across some really cool, customized magic items. When PCs crafted their own, the effects were usually more utilitarian and flashy rather than powerful- it made magic items a lot more meaningful, which managed to give things a sort of 2nd Ed feel.

Another big feature is the emphasis of religion. No other campaign setting, in my opinion, does as good a job of fleshing out its religions. Each god in the pantheon has his own special domain, accessible only by his clerics, and each faith also has a special alternative option for their “channel positive/negative energy” class feature. Clerics of the god of magic, for example, can spend a turn/rebuke undead attempt to create a Dispel Magic effect in a 60-ft. cone. Not too shabby! Playing a cleric finally become really cool, and made them seem a lot more than one-dimensional healbots.

The emphasis on religion also helped create interesting adventure opportunities and NPCs to interact with. The party soon became closely affiliated with the cleric’s church, and we were dispatched on all sorts of crazy church missions (the legendary “Battle of the Thousand Bebiliths” being prominent amongst them). It was a great DMing tool, and I heartily recommend a good religious connection for any group of adventurers- it makes seeking out healing and potions at low levels SO much easier.

Last but certainly not least, Kalamar was a deliciously empty slate. There were NPCs, to be sure, some with pretty hefty levels under their belts, but none of them were fully-statted out they way they are in the Forgotten Realms. The campaign guide gave a quick blurb on each (as they pertained to their locale of choice) and their class/level breakdown, and left it to the DM to go from there. This really made us as players feel like we were running the show, instead of being stooges for Elminster or some other stupid Chosen of Mystra. After several adventuring parties, we’ve all retired a few sets of characters who are official “big rollers” amongst the NPC crowd. We’ve really enjoyed putting “our stamp” on Kalamar and making it our own.


Dr. Strangenerd, OR How I Learned to Stop Worrying And Love D&D

October 13, 2008

Dungeons and Dragons is a game that, to many, represents the apex (or, to others, the nadir) of geekery. The popular perception of D&D runs thus:

-It is played by socially inept nerds, incapable of interaction with the opposite sex
-Said nerds are usually over/underweight, unhygienic, and completely lacking in fashion sense
-It has something to do with witchcraft and devil-worship
-It has a bunch of overly-complicated rules
-It uses a lot of funny-looking dice

Well I’m here to tell you that’s wildly inaccurate. Well, except for the rules and the dice. That’s pretty much true. And I suppose there ARE a lot of socially inept basement-dwellers who play the game. And strictly speaking, I HAVE played a few games with people who could have used a shower. The witchcraft thing is totally untrue, though, no matter how much Jack Chick may say otherwise.

But as with all stereotypes, the D&D image is based largely upon a mere segment of its population. There are many noted celebrities who are D&D enthusiasts. It would be as foolish to make assumptions about D&D based upon people like this as it would be to make assumptions about sports fans based upon people like this.

So why am I into D&D? I think a big part is escapism: I love getting a chance to take on the persona of someone besides myself- I can be a crafty wizard, a savage barbarian, a noble knight, a crafty thief, or any of a variety of clever characters gleaned from books, movies, television, and my own imagination. The thrill of watching a cool fight scene from Lord of the Rings is multiplied a thousand fold when you get to become Aragorn and start hacking your way through orcs.

I also like the tactical element- I think it’s a lot of fun figuring out how to take down a colossal red dragon without getting burnt to a crisp, or trying to defend a fortress against an assault made by a huge army of lizardmen.

I started getting into D&D back when I was an upperclassman in high school. My buddies and I never really had a chance to play very often, but we bought the third edition rule books and talked about it a lot. By the time we got to college, I found an off-campus gaming group that was playing Return to the Temple of Elemental Evil. It was great fun, and my first REAL D&D character, Archem the Evoker, was a champ when it came to incinerating the forces of evil with his spells.

That group began to break down after a year or so, as players drifted in and out, and my friend The Ninja and I began to seek out other gaming opportunities. We answered a player’s wanted ad at our Friendly Neighborhood Gaming Store, and we soon joined a game set in the Kingdoms of Kalamar campaign setting. Aside from a weird DM with way too many unbalanced house rules, it was a great group, and we’ve been gaming with the same people for the past 7 years or so.

But I’ll write more about that in my next post.

Excelsior!


The Joys of Gaming: Part 1 In An Ongoing Series Explaining My Geekery

September 10, 2008

I am an addict. Of course, the fix that I need is far more insidious than some mere chemical dependency. I crave the rolling of dice, the maneuvering of miniatures, and squabbling over rules. I’m an intelligent, well-read liberal arts major, and I am a gamer.

My love of gaming goes way back. I vaguely, but fondly, remember my father teaching me how to play chess. I loved the intricacies of the game, how each piece moved differently. As I got older, and entered middle school, I started reading chess books and learning about some of the more arcane aspects of the game, such as en passant.

I suppose it was about this time that I was introduced to Hero Quest.

For the unfortunate few of you who never experienced this game, it was, in essence, an extremely simplified and scaled-down facsimile of D&D. Up to four players took control of the barbarian, dwarf, elf, and/or wizard “characters,” moving them around frightening dungeons full of orcs, goblins, traps, and treasure. One player controlled the monsters and pretty much “ran” the game, using a special booklet that described how to add furniture, doorways, and of course, monsters to the game board as the players explored the different rooms. Each time you played, the heroes attempted a different adventure, giving the game excellent re-playability. Even better, the treasures you found in each adventure could be carried over into the next one, meaning that each player felt invested in what they were doing across sessions.

It was an awesome experience. I vividly remember the first time I played, splitting up the band of heroes and quickly getting everyone in over their head. Cornered by Chaos Knights (yes, this was a Games Workshop product) my elf used a spell to escape through the solid walls around him, only to appear in the next room- and get cut down by a hideous gargoyle.

As I said, an awesome experience.

Hero Quest quickly spawned a strategy-based sequel called Battle Masters. Each player took control of a massive army of good guys (knights, archers, footmen, etc) or bad guys (orcs, goblins, chaos warriors, etc) and duked it out on a spectacular fabric map divided into hexagons, with terrain painted all over. A deck of cards would be turned over one at a time, and whatever units were displayed on the card were allowed to move, fight, etc. It was simple, and largely decided by chance rather than strategy, but the awesome models and spectacular decals made this a delight for a geeky kid like me. Each side had a special “gimmick unit” that could devastate the enemy, or backfire and screw over your own army. The good guys got a cannon that could accidentally blow up, killing itself or nearby units, and the bad guys got a crazy Ogre, that might go berserk and wail on nearby allies.

From here it was a downward spiral. Various iterations of Axis and Allies soon followed, and it wasn’t long before Games Workshop got their claws into me again. Before I knew it, I was buying hideously expensive plastic models and doing a pathetic job of assembling and painting them up so I could head to my Friendly Local Gaming Store for a rousing game of Warhammer 40,000 (or 40k, as we in the gaming biz like to call it).

The real appeal of 40k was getting to design and customize your army each time you played. You purchased models and painted them however you wanted, and fielded armies based upon a predetermined number of “points.” Different models had different point values- two light infantry squads might have the same point value as a light tank, for example. Some people really got into the painting and modeling aspect of this, like my friend The Ninja, but I didn’t have the talent or the patience for the artistic side. I was all about the strategy and gameplay.

Of course, it cost a small fortune to play, so the hobby wasn’t really sustainable over the long-term; even the cheapest infantry squad could easily set you back $20.

By this point, I was an upperclassman in high school. But it wasn’t until college that I finally succumbed to THE GAME, the game of games, the game that in and of itself has come to represent gaming geekery to the world at large.

But I’ll save that for a later post.


Dragon Con 2008

September 2, 2008

I’ve been going to Dragon Con for the past 6-7 years, and every year I work myself into a frenzy of geekish excitement. It is, without a doubt, one of the nerdiest things that I do, which is why I think the wife appreciates that it only happens once a year.

It’s a bit hard for me to put my finger on just why DCon is such an extraordinary event for me. The amount of anticipation that builds up before hand, and the depression that settles in afterwards, is rivaled only by what most children feel with respect to Christmas. Still, it’s hard for me to pinpoint just why I go so crazy about the event every year.

The costumes are definitely part of it. I remember marveling at all of the exotic and well-assembled masquerade pieces on display at the Hyatt, envying the craftsmanship and superior geekery that produced such masterpieces. The first few years I spent a lot of my time snapping pictures of well-dressed con-goers, but more recently I’ve tried my hand at producing a few amateur costumes. I never came out with anything too impressive, being completely unskilled in sewing and such, but with a little thrift-store savvy, I’ve been able to cobble together some passable duds. Past outfits have includes Badger from Firefly, Gabe from Penny Arcade, and Conan Edogawa from Detective Conan/Case Closed (this one attracted an unhealthy level of interest from teenage girls, so I had to retire it).

The celebrity guests are also awesome. There’s always a huge list of actors, authors, artists, and other notables from the creative community. The wife pokes fun at me for being so awed by their presence- I’ve been notoriously starstruck in the past. Still, even just getting to walk by their autograph signing tables has provided a huge thrill for me. Even better is passing by them on their “off time” around the hotels. One year (I think it was my first) I saw Kenny Baker himself (the original R2-D2) hanging out by a snack bar. Awesome!

Overall though, I think it’s just being around so many like-minded people (weird though they/we are). Being as tremendously nerd as I am, sometimes there’s a sense of isolation. A lot of my coworkers (who I’m very good friends with, I might add) have never heard of and would never be interested in a lot of the games, films, television shows, and literature that interest me. There is a very real subculture that geeks belong to (I use the term without any pejorative intent), and it’s great to connect with other people who share so many interests.

That isn’t to say there aren’t some real weirdos who show up- I have to admit that a lot of the goth/punk scene at Dragon Con is a bit creepy to me, but I’m always able to put it into perspective. I’m sure my eccentricities come across the same way to others. If I had more exposure to the goth/punk culture, I doubt I would find it out of place in the least.

Speaking of cool people, this DCon was especially great in the that I got to meet some really neat folks. Ginger, Rucht, and Tony were all super cool (you know, in a geek sense ;-) ) and I wish they didn’t live so far away- they’d be fun folks to game with! Oh well. I suppose there’s always a chance I’ll see them next labor day weekend.

I think that’s enough for now. All this blogging has helped me work through some of the post-con doldrums, but it isn’t going to help me get any of the work done that I need to finish for tomorrow.

Excelsior!


Let’s Get This Thing Started…

September 2, 2008

For someone who likes to bloviate as much as I did, I think it’s pretty crucial that I keep a well-maintained blog, ne c’est pas? Look for some fun geek commentary to come.


Hello world!

December 12, 2006

Welcome to WordPress.com. This is your first post. Edit or delete it and start blogging!